![]() Once you have finished painting one attribute, you can paint another attribute without leaving the tool by selecting the attribute beside Attribute to Paint.If you are painting Single Channel (grayscale) attributes such as bump, or diffuse, the color you paint is automatically converted to grayscale. For information on these settings, see 3D Paint Tool. Modify any other settings as required and drag on the model to paint.Select a brush to paint, erase, clone, smear or blur.Set the Paint Operations to Artisan Paint, click Flood Paint, and then click the Save Textures button in the File Textures section. To do this, click the Color swatch in the Flood section and select a color from the Color Chooser. This establishes the texture you will erase back to. Set a base color for the model and save the texture.Once the textures have been assigned, you can select any combination of surfaces to paint on. To assign different-sized textures to different surfaces, select each surface or group of surfaces separately and assign textures to them. If you have previously painted or assigned file textures, you do not get the warning and the brush displays without the X, so you are ready to paint.Warning: Some surfaces have no file texture assigned to the current attribute.Īlso, the brush outline displays an X ( ) across it when you move the brush over the surface to indicate that you are unable to paint on the selected attribute texture. If you have not previously painted or assigned file textures to one or more of the surfaces, the following warning appears on the Command Feedback line:. ![]()
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